Dim O'Gauble (2007)

Launched in 2007, Dim O’Gauble follows the glimpsing story of an elderly woman reflecting on her grandson’s nightmarish – possibly paranormal – visions of the future. Told through a densely textured, mouse-responsive graphical environment, the work presents the user/reader with a series of transient texts, some of which change/mutate or float/disappear over time, intending to reflect the very nature of the hazy/difficult memories being uncovered.

Progression through Dim O’Gauble is achieved by clicking on the various arrows visible in the graphical backgrounds, which quickly shift the viewport around the ‘canvas’ of the piece. In addition, various sub-sections of the narrative can be discovered by clicking on hotspots in the text. The final scene reveals a video sequence of a tunnel/subway with text super-imposed at different sizes over the top of it.

Dim O’Gauble (2007) is an exceptional work of interactive fiction. It tells the story of a boy who experiments with some strange visions that he only shares with his grandmother. The work is designed as an interactive map of dynamic story elements that create the depth of a three-dimensional environment.

Made of text and audiovisual fragments which fade in and out upon mouse clicks, the interactive story map is a jungle overflowing with graphic images and symbolism. Some text fragments and symbols are floating and mouse-responsive. Others include hyperlinks that invite the reader to explore the boy’s anxieties below the surface of the text by recreating the nightmarish visions from a first-person perspective.

Review: Fabio de Vivo